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| | Tybalt Dixon(WIP) | |
| | Author | Message |
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Tybalt Dixon
Posts : 1 Munny : 3 Join date : 2014-06-10
| Subject: Tybalt Dixon(WIP) Mon Jul 07, 2014 6:37 pm | |
| Name: Tybalt Dixon Title: "Gambit" Age: 20 Origin World: Based off X-Men comics from Marvel Family: All deceased Residence: Apartment Building Alignment: Neutral(Undecided) Personality: Tybalt has a laid-back demeanor, and is an easy person overall. He is not one to get into fights.....Hell, he won't get into anything unless he thinks it is a good idea. Appearance: 5'11 to 6'1, on the skinnier side. - Tybalt Dixon:
- Abilities:
- Minors:
1. Mental Superiority Action Description: Tybalt is able to resist powers controlling the mind, and resist mind reading and ice techniques. Stat Changes: 5+ Sensory Duration: Infinite Startup: None Cooldown: None Condition: Can be disabled if the user sustains significant head trauma
2. Combat Technician Action Description: The user is adept in combat. Stat Changes: +20 Strength Duration: Infinite Startup: Must be engaging in combat Cooldown: None Condition: Does not apply to kinetic attacks
3. Kinetic Master Action Description: The user can control the kinetic energy in objects to his advantage. Duration: Infinite Startup: None Cooldown: None Condition: Must be using an object in order to work
4. Agility Action Description: The user has enhanced speed and smoothness of movement. Duration: Infinite Startup: None Cooldown: None Condition: None
5. Flash Step Action Description: The user can enhance the kinetic energy in his body to move faster. Duration: 1 post Startup: None Cooldown: None Condition: None
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- Major:
1. Card Grenades Attack Description: The user draws a specific number of cards from his deck, and throws them. At the command of the user, they explode. Stat Changes: -20 Defense on target Duration: Until the 60 cards run out Startup: Must be thrown at something Cooldown: None Condition: Must be thrown first.
2. Reversal Defense Description: The user removes the kinetic energy from an opponent's spell, effectively stopping it Stat Change: -20 Defense on user Duration: 2 posts Startup: Must have an attack to counter Cooldown: 3 posts Condition: None
3. Card Shield Buffer Description: A large shield in the shape of a card covers Tybalt, taking damage. Stat Change: +40 Defense to user Duration: Until the card has taken ten hits. It will be signified by the card becoming tattered Startup: None Cooldown: 4 Posts Condition: None
4. Card Burst Attack Description: The user splits all the cards in his deck around in a burst-like manner. The cards immediately explode when touched. Stat Change: -20 attack, -20 Defense to Targets Duration: 3 posts Startup: None Cooldown: None Condition: Must have 40+ cards to use.
- Supers:
1. Omega Beam Ability Type: Attack Description: The user pulsates a Magenta-purple beam from his/her eyes which follow the user everywhere they go until they hit something. Stat Changes: +70 Attack Duration: Until the beam hits an object. Startup:None Cooldown: 8 posts Condition: None
- Devastation:
1. Card Attack Attack Description: The user shoots 600 cards from his jacket, which follow the opposition. Stat Changes: +140 Attack\ Duration: 1 Post Startup: None Cooldown: 10 posts Condition: Must be in Psycho Shift Mode.
- Godly:
1. Mind Crush Active Description: ? Duration - ???
Startup - ???
Cooldown - ???
Condition - ??? - Transformation:
1. Psycho Shift Description: The user literally loses his wits, running rampant about. Stat Changes: +100 Magic for each tier Number of Tiers: 2 Condition: The user must go deep in his mind, and release all the evil thoughts inside.
Pets: None Quotes: "I'll kill you!", "It's late/early, and I'm starving, and I need food before I can decide." Theme song: https://www.youtube.com/watch?feature=player_detailpage&v=Q4UTKk5eF1cBackground: Tybalt was raised on solid ground, on the streets. He joined a vicious street gang. He mainly focused on being a thieving bilge rat. He stole from department stores, ATMs, you name it. After three years, he decided to leave and do his own thing. Then he entered an underground Magic shop where he learned how to manipulate Kinetic energy. Afterwards, he got two decks of cards, sixty each. He was told to always come back whenever he needed new cards. So out he went, looking for his place in the world. Any Credit: X-Men by Marvel Comics Stat Allocation Atk: 15 Def: 20 Magic DMG: 45 Magic Resist: 10 Speed: 30 Perception: 30 | |
| | | Idris
Posts : 1 Munny : 5 Join date : 2014-07-07
| Subject: Re: Tybalt Dixon(WIP) Tue Jul 08, 2014 10:49 pm | |
| Denied. While I haven't yet read the background and other semantics, your abilities are already falling short. First, being adept in combat does not increase physical brawn. The +20 Strength should if anything, be +10 Perception. Secondly, Kinetic Energy is a force of momentum. That in itself requires incredible power, as you can literally stop any physical attack simply by standing there and sucking out the momentum, and force it back. So, replace it as a Devastator with a three post lasting time and six post cool down, but is automatically reset after one use. If it's reset before the three posts are over, the cool down is decreased by two. Secondly, your Agility simply says it makes move faster. You have to define how much it increases your speed. In actuality, the concept of agility is within your base stats and shouldn't be labeled as a skill, but it'll be let pass. Also. Flash Step just says it makes you use faster. When manipulating the Kinetic energy in your body, it will act as a magnetic force within your body. Saying simply, it will add a fraction of your movement to every move. For every +10 Speed added to your body, add another +5, maxed out at +40 Speed, meaning you'll have +60 Speed. Also, don't call it Flash Step. That's Bleach, bro.
As for the card grenades. Too under defined. You have to explain how many cards you can throw in a post. I suggest eight max, to intertwine with your fingers. You can't take a single post to just throw out 30 cards. A single post is usually a time span of 20-30 seconds in reality. Second, I suggest making is -10 Defense PER card grenade hit. As for the Reversal, Kinetic energy is a result of a physical force. Meaning it can't hinder magic. However, since this is a magical world, it can be let go. You can't stop the magic itself, but if a magic attack is sent at you, you can stop its momentum and have it drop to the floor.
As for the cards, make it +40 each card, but the cards must stay in the formation summoned. Such as a ring around the user. Also, Card Burst is essentially the same thing as Grenades, but you're just roflcopter tossing them around. So fix them the same.
I ALSO WANT TO POINT OUT TWO THINGS. One, your card based attacks are based on a deck of cards of... What 52-60 cards? You'e going to run out in seven posts. I suggest adding a passive that refreshes your cards every five posts. Second Omega Beam. Tybalt... The second you fire it, it's going to hit something. Like a wall, or the floor if you immediately miss. Meaning it'll stop. Instantly. ...Yeah. | |
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