I've noticed that characters can be extremely unbalanced without stats. They can be broken beyond belief. So I have decided to add in a stat system.
Each character will receive 25 stat points (SP) to allocate. You may also receive bonuses based within your origin world.
The stats will follow as
Attack- This is how much damage you will do using purely physical attacks.
Defense- This is your ability to resist purely physical attacks
Special Attack- This is how much damage you will do using magical attacks (Basically anything non-physical)
Special Defense- This is your ability to resist magical attacks
Speed- This is how fast you move as well as your reaction speed
Perception- This is how well you notice things around you such as people or traps